Now into week three. Spent Thurs and Fri using 3D Studio Max for the first time. A very intense and stressful experience, but a necessary one, if I am ever to get out of the rut of not knowing how to perform such an important part of numedia. Produced 4 files, all flowcharts nicely animated, boss has rendered them over the weekend, to be incorporated today. Currently divising a caption bar to go throughout the video. Supposed to using Photoshop 6, but have very little experience in it, compared to Fireworks. Must try harder...
Late last year, I released a BBC Micro game, Polymer Picker . Realising that 2022 marked the centenary of the BBC, as well as the 40th anniversary of the release of the BBC computer (which was designated as one of the BBC's 100 Objects ), I wanted to work on something that related to the BBC's mission of being able to 'educate, inform and entertain' . So what better way than to release a game for the BBC computer, that in a sense, fulfils those values? But, with video games being so widely available, and playable on all kinds of devices, why did I decide to create my own game for such a niche platform? Video games are big business. They have been for a number of years. In May 2023, it was reported that Nintendo's latest edition of The Legend of Zelda sold in excess of 10 million copies in three days . However, there remains sustained interest in video games from yesteryear. Children who grew up in the 8-bit computer revolution are now into their 40s and 50s, and
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