Had a mad day yesterday, with two interviews, in different parts of KL. With the way roads are, and how traffic moves in this city, in hindsight, this was a completely insane idea. Managed to make it on time for the second one, but I was late for the first. Learned how rude youngsters can be in Malaysia. The kind of attitude where attending an interview means you've got the job, and if you are turned down afterwards, they get very angry. How sad.
In August 2021, I released Androidz Redux , a remastered version of my 1994 game Androidz . This process started a year ago, with a couple of days spent playing around with the original code, far away from a real BBC computer. The original game was published in a magazine called Acorn Computing, and has been available to play online for a number of years now. Because I wrote the game on an actual BBC Micro, I used what tools I had at the time, namely some graph paper to create the graphics, and the computer itself to do the actual coding. This is a world away from the tools we now have at our disposal. Fully rounded IDE's such as Visual Studio Code (my current favourite) make it an awful lot easier to program games. Even editors such as Notepad++ offers some ability to edit BBC Basic code. One of the difficulties with editing old games on modern systems is ensuring that you are able to ensure that the BASIC code is properly tokenised before running on an emulator/system, and indee
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