Had a mad day yesterday, with two interviews, in different parts of KL. With the way roads are, and how traffic moves in this city, in hindsight, this was a completely insane idea. Managed to make it on time for the second one, but I was late for the first. Learned how rude youngsters can be in Malaysia. The kind of attitude where attending an interview means you've got the job, and if you are turned down afterwards, they get very angry. How sad.
Late last year, I released a BBC Micro game, Polymer Picker . Realising that 2022 marked the centenary of the BBC, as well as the 40th anniversary of the release of the BBC computer (which was designated as one of the BBC's 100 Objects ), I wanted to work on something that related to the BBC's mission of being able to 'educate, inform and entertain' . So what better way than to release a game for the BBC computer, that in a sense, fulfils those values? But, with video games being so widely available, and playable on all kinds of devices, why did I decide to create my own game for such a niche platform? Video games are big business. They have been for a number of years. In May 2023, it was reported that Nintendo's latest edition of The Legend of Zelda sold in excess of 10 million copies in three days . However, there remains sustained interest in video games from yesteryear. Children who grew up in the 8-bit computer revolution are now into their 40s and 50s, and
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