I finally managed to finish FTPing the new design to sassquad.com, due to persistent connectivity problems here. Not been a good week for internet generally, with apparent downtime on TMNet's international gateway (one mention of a landslide in Hong Kong or something). Things appear to be okay now.
This problem may have also stopped me from being able to access www.bbc.co.uk. All this week, I've had some strange message telling me that my country code was unknown. I normally listen to BBC7's recordings of classic comedies, which has really helped me to retain my sanity. I'm now a new fan of Just a Minute, I'm Sorry I Haven't A Clue and Round The Horne.
In August 2021, I released Androidz Redux , a remastered version of my 1994 game Androidz . This process started a year ago, with a couple of days spent playing around with the original code, far away from a real BBC computer. The original game was published in a magazine called Acorn Computing, and has been available to play online for a number of years now. Because I wrote the game on an actual BBC Micro, I used what tools I had at the time, namely some graph paper to create the graphics, and the computer itself to do the actual coding. This is a world away from the tools we now have at our disposal. Fully rounded IDE's such as Visual Studio Code (my current favourite) make it an awful lot easier to program games. Even editors such as Notepad++ offers some ability to edit BBC Basic code. One of the difficulties with editing old games on modern systems is ensuring that you are able to ensure that the BASIC code is properly tokenised before running on an emulator/system, and indee
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