Today is the last blog entry from Malaysia. I'm now surrounded by boxes and in the next few days, we'll be moving out, and shoving everything into a lorry. This time next week, we'll be on the plane back to Blighty. The sites are gonna degrade over the next month or so, as I'll be away from the internet. If you need to mail me, you can do so, but I wont be able to reply immediately. Apologies in advance!
Late last year, I released a BBC Micro game, Polymer Picker . Realising that 2022 marked the centenary of the BBC, as well as the 40th anniversary of the release of the BBC computer (which was designated as one of the BBC's 100 Objects ), I wanted to work on something that related to the BBC's mission of being able to 'educate, inform and entertain' . So what better way than to release a game for the BBC computer, that in a sense, fulfils those values? But, with video games being so widely available, and playable on all kinds of devices, why did I decide to create my own game for such a niche platform? Video games are big business. They have been for a number of years. In May 2023, it was reported that Nintendo's latest edition of The Legend of Zelda sold in excess of 10 million copies in three days . However, there remains sustained interest in video games from yesteryear. Children who grew up in the 8-bit computer revolution are now into their 40s and 50s, and