BBC World have been showing Kuala Lumpur with the nasty haze. Easily the worst seen since 1997/98 (I wasn't here when that happened, but I couldn't believe the stories even then), so to carry on with life here without seeing blue sky, or anything for that matter, casts a very depressing shadow over everything.
As I write, Kuala Selangor and Port Klang have been declared as emergency areas, with API of over 500 earlier today. No schools are open, and all businesses (except food shops, and health/medical related centres) are to close.
Meantime, the government have now released API figures to the public, after being a national secret for seven years. Figures are now available on a twice-daily basis.
Meantime, Kuala Lumpur is business as usual, unless the API reaches 500 here as well. I wonder how long it will last. It can't be much better for those who suffer from breathing problems.
Late last year, I released a BBC Micro game, Polymer Picker . Realising that 2022 marked the centenary of the BBC, as well as the 40th anniversary of the release of the BBC computer (which was designated as one of the BBC's 100 Objects ), I wanted to work on something that related to the BBC's mission of being able to 'educate, inform and entertain' . So what better way than to release a game for the BBC computer, that in a sense, fulfils those values? But, with video games being so widely available, and playable on all kinds of devices, why did I decide to create my own game for such a niche platform? Video games are big business. They have been for a number of years. In May 2023, it was reported that Nintendo's latest edition of The Legend of Zelda sold in excess of 10 million copies in three days . However, there remains sustained interest in video games from yesteryear. Children who grew up in the 8-bit computer revolution are now into their 40s and 50s, and
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